nomadguild.blogg.se

Smash custom music mario kart 8
Smash custom music mario kart 8







smash custom music mario kart 8
  1. SMASH CUSTOM MUSIC MARIO KART 8 OFFLINE
  2. SMASH CUSTOM MUSIC MARIO KART 8 WINDOWS

This is a list of what I suggest doing when porting tracks from each game. Part 8 BGENV - Environment effects such as Fog, Day, Night, ect The way these work is currently unknown and may not work with custom models. When you goto a certain lap path, an area may cull away to save on resources and prevent lag. These control culling of a track set by lap paths. SoundSW in lap paths may be able to link with index's however i haven't found any tracks that have this set to anything other than -1.

SMASH CUSTOM MUSIC MARIO KART 8 OFFLINE

3/4P: Three or four player offline modes.Introduced with the DLC courses, but can be applied to other courses too. 1P: Single player offline modes (unsure).This is done to be in sync with hidden Objs (like cheering toads being gone, as seen in Royal Raceway 2 player WiFi mode). Hold Shift to toggle the state of one mode without affecting the others. 1P / 2P / 3/4P / WiFi 1P / WiFi 2P: This is the list of game modes in which the sound will play (blue) or not (gray).

smash custom music mario kart 8

Param 2: Unknown meaning, always -1 in the original files.The sound gets louder as racers approach the center of the object, it gets quieter the larger the spherical distance is. Sound Index: The index of the sound effect (in the BARS file?) to play.Then goto the CausticArea section of material editing. Then with that one object make it a separate dae. If you wish for this effect in any underwater areas like this where it is wavy on the ground and walls, create a model that covers all the areas of the water effect (does not need to be exactly perfect, can go outside of the walls) like this. May need to scale down to proper size if necessary.Īfter exporting your model. Maya ? May want to run track through blender or max. May need to scale down to proper size if necessary. Sketchup ? May want to run track through blender or max. Obj files can be used but is not recommend as bake maps will not import! I suggest having the front of your track be on the Top view like this. If you are exporting in max look at what rotation the front of your model is.

SMASH CUSTOM MUSIC MARIO KART 8 WINDOWS

( This tool is currently Windows only)įirst need to export your model as a. Now for this step you will need a program called Wexo's Toolbox. Default is (C:\Users\UserNameHere\Documents\3dsMax\sceneassets\images)ĭo not save it within max where you get the preview of your bake map! This will NOT have padding and will give UV seams!!!! It will save in the directory set in your render to texture settings! It worked! It will save in the output directory in max. To preview you can check these 2 settings like this and when you render it again it will appear on your model. Now click the Render button at the bottom. optionally check both view and render with the baked setting to see how your bake map looks Next add your file location highlighted in blue and save it as a png without alpha. Click the add button highlighted in green and add a diffuse color I suggest using x256 first and see how it looks, then use higher if it comes out bad. Set UV channel to 2 and use curremt uv channel Both the handheld version and console version will have My Music which will allow players to assign a song for a particular stage.-Set the padding value to anything above 1. Here is a list of music appearing ion the handheld and console versions.









Smash custom music mario kart 8